Animation / Interactive Systems / Pipeline Tools

Profile

Image, motion, tools.

Creative developer and technical artist based in Paris.

Animation 3D/VFX / pipeline tools / shading

Hi, I am Charles Lévêque, a 25-year-old filmmaker and third-year 3D Animation/VFX student at ISART Digital, looking for an alternance or alternating internship in Paris for my Master's next year, with a rhythm of 3 company days per week from July.

I like working across different areas of cinema, from screenwriting, character design, staging and editing to 3D image work, using Maya, Houdini and Blender for animation, rigging, modeling, retopology, texturing and lighting.

I also design shading, pipeline and production tools with a serious, attentive, persistent and rigorous approach.

Current Projects / Visual Tests

Ongoing tools, studies and case decks.

In-progress tools are labelled; older school, film and LEGO entries are kept as documented case pages.

Pipeline / R&D

Tools, systems, tests.

A hybrid practice: understanding the image, then building the tools that make production smoother.

YMA Painterly Shaders

NODE_01
  • Painterly shaders
  • Brush alphas and stylized lookdev
  • Art-directed render optimization
data flow

Research and Development

NODE_02
  • Personal Cross-DCC Shader Bridge
  • Redshift node mapping
  • Cinema 4D/Maya Adaptation
data flow

Wepips Pipeline

NODE_03
  • Wepips Sync Manager
  • Blender/Maya Asset Bridge
  • Maya publish and version scripts
data flow

Skills

Software and production stack

A compact view of the tools, languages and production areas I use.

Visual Studio CodeVS Code
PythonPython
Autodesk MayaMaya
BlenderBlender
HoudiniHoudini
Unreal EngineUnreal
Cinema 4DC4D
ZBrushZBrush
RedshiftRedshift
ArnoldArnold
Substance PainterPainter
NukeNuke
DaVinci ResolveResolve
After EffectsAe
Premiere ProPr
PhotoshopPs
IllustratorAi
Clip Studio PaintClip
Lightroom ClassicLrC
GitHubGitHub

Development

JavaScriptTypeScriptPythonVisual Studio CodeReactNext.jsGSAP

Web / UI

Tailwind CSSCSS AnimationsUI AnimationMotion Design

Preproduction

ScenarioVisual researchMoodboardConcept artCharacter design

3D / Animation / VFX

MayaBlenderHoudiniUnreal EngineCinema 4DZBrushRiggingUVs

Rendering / Shading

RedshiftArnoldSubstance Painter

Compositing / Editing

NukeDaVinci ResolveAfter EffectsPremiere Pro

Design / 2D

PhotoshopIllustratorClip Studio PaintLightroom

Pipeline / Tools

Python scriptingShader developmentPipeline automatisationNode systemsAsset synchronization

Languages

FrenchEnglish advancedSpanish upper-intermediate

Soft Skills

SeriousAttentiveUnderstandingPersistentRigorousPerfectionist

Versioning

Git / GitHub

Contact

Available for an alternance or alternating internship in Paris, 3 company days/week from July

Interactive experiences, web animation, pipeline and production tools.