
01 / Brush normals / texture logic / Redshift
OpenYMA Painterly Shaders
Shader families, texture studies and brush-driven surface logic prepared during the YMA internship.
Domain_03 / Surface logic / painterly material studies
A domain page for texture, material and shading activities connected to YMA Painterly Shaders, Projet Faune and LEGO texture studies.

01 / Brush normals / texture logic / Redshift
OpenShader families, texture studies and brush-driven surface logic prepared during the YMA internship.

02 / ISART / lookdev / material notes
OpenSchool project page prepared to document visual lookdev, textures and material choices.

03 / Illustrator / Blender / LEGO
OpenArcane-inspired LEGO minifig texture studies, drawn in Adobe Illustrator and rendered in Blender.

04 / BB8 / X-wing / Skispeeder
OpenLocal video studies focused on Star Wars asset surfaces, texture behavior and render response.