Back to projects

2026 / School project / ISART Digital / sculpt and texture

Sculpt + texture case

Projet Faune

Projet Faune is a character case study built around the ZBrush sculpt and the textured render, with Substance Painter and Arnold material choices connected to the Shading / Textures craft page.

Software
MayaMayaHoudiniHoudiniZBrushZBrushSubstance PainterSubstance PainterArnoldArnold

Domain tabs

Craft connections

The same craft pages are reachable from the project and from the domain pages.

Video archive

ZBrush sculpt

MP4 / local asset

ZBrush sculpt

Rendered Faune character with textured deer skull, antlers and painted body

01 / ISART

Faune render

A dedicated case page for the school project, using the textured Faune render as the main visual anchor.

MayaMayaHoudiniHoudiniZBrushZBrushSubstance PainterSubstance PainterArnoldArnold

01 / 04

01 / Context

School project at ISART Digital, presented as a character case study around a faune creature.

02 / ZBrush sculpt

Short video showing a faune character sculpted from scratch in ZBrush.

03 / Texture and material

Textured render focused on skin variation, painted surfaces, skull material, antlers and creature readability.

04 / Craft connection

The sculpt and texture work are connected together from the project page and from the Shading / Textures domain.