01 / Redshift / Arnold / Cross-DCC
OpenYMA Painterly Shaders
400+ hour internship work on stylized shader studies, materials, textures, UI and C4D to Maya adaptation.
Domain_02 / Tools / image / production logic
A domain page for pipeline, lookdev and technical-art work: shader conversion, production organization and animation systems.
01 / Redshift / Arnold / Cross-DCC
Open400+ hour internship work on stylized shader studies, materials, textures, UI and C4D to Maya adaptation.
02 / Production organizer / Maya pipeline
OpenShotGrid-inspired production organization and synchronization logic for assets and users.
03 / Mocap / FBX / BVH / Unreal
OpenOngoing systems around Maya mocap reception, export automation and Unreal-oriented animation flows.

04 / ZBrush / character sculpt / from scratch
OpenFaune character sculpted from scratch in ZBrush, shown as a local video study inside the project.